Patch Note Update 1.1 All new features in LoL Wild Rift!
Patch Note Update 1.1 All new features in LoL Wild Rift!
A month after Riot Games released the 1.0a LoL Wild Rift update, the latest MOBA Mobile games will finally receive another update.
This patch 1.1 update has many new things that Riot and his team bring.
Wild Rift fans can’t wait for the news that this update introduces three new champions and seven skins.
But that’s not all Riot has to offer. From previous community opinion, there are some fixes and improvements that players definitely welcome.
Following the patch notes released by Riot Games, the new features in the LoL Wild Rift 1.1 patch update are:
New champion
- Darius, Noxus’s hand
- Draven, the performer of glory
language
Added support for French, German, Italian, Spanish, Polish, Traditional Chinese, Turkish, Russian and Vietnamese.
Features
- Added option to ping cooldown ability
- Added fixed joystick control option
skin
- Darius Academy
- Darius at noon
- Prime Time Draven
- Soul Lieber Draven
- More skins will be released during this patch!
champion
Balanced the ultimate cost and lowered some mana regens of existing champions. These changes are shown below. More important changes are here!
Read also: LoL Wild Rift brings 3 champions and 7 skins in the latest update
Alistair
In order to increase the variation of Alistar’s tank game, (2) made minor changes to the startup time of Headbutt.
(2) Headbutt
cool down: 13/12/11/10 seconds → 14 / 12.5 / 11 / 9.5 seconds
Gragas
Ultima Gragas is difficult to use on a wild lift, but it is an important part of the main game potential. We made it faster so he could start the party earlier.
(ULT) Exploding barrel
Travel time: 6 frames → 4 frames
Janna
Although Janna’s popularity has begun to decline, her main role as a pork champion and highly dynamic protector has not changed. I would like to give Janna fresh air with the buffs of (2) Zephyr and (3) Eye Of The Storm.
Basic statistics
Attack damage: 46 → 52
(2) Zephyr
damage: 55/115/175/235 + 50% AP + 25% MS → 65/125/185/245 + 60% AP + 25% MS
(3) Storm’s eyes
Base shield: 80/130/180 / 230HP → 90/140/190 / 240HP
cool down: 16/14/12/10 seconds → 13/12/11/10 seconds
Juncaginaceae
Shyvana is more like a dragon than a human with a deadly fireball. There is a little way to calm him down.
(3) Flame breath
Dragon form damage: 75 + Level * 5 + 30% Attack + 30% AP → 45 + Level * 5 + 20% Attack + 30% AP
Dragon-shaped scorch damage: 45 + Level * 5 + 10% Attack + 20% AP → 30 + Level * 4 + 10% Attack + 20% AP
Tridam
Tryndamere wasn’t noticeable before the critical item was weakened. Further sunk by the weakened champion. To make his ferocity more prominent, we gave him a little boost.
(1) Bloody
HP% AD: 0.2 / 0.25 / 0.3 / 0.35 → 0.25 / 0.3 / 0.35 / 0.4
(ULT) Immortal wrath
cool down: 100/90/80 seconds → 100/85/70 seconds
Twisted fate
We received feedback from TF players that searching for a card deck would take too long, so we made the spin faster.
(2) Choose a card
Card rotation time
Read also: Wildlift releases “Battle of Ballon” to commemorate the opening of a new beta server!
Where to adjust
Early game mana requirements feel too low for most champions. Therefore, the initial decision making of the game is not so important. We also adjusted our mana to give us time to standardize our final mana requirements. All other champion changes are above.
Basics of adjustment everywhere
Ahri – – Regen Mana: 21 → 18
Alistair – – Regen Mana: 21 → 18
Amumu – – Regen Mana: 21 → 18
- (2) Despair- Mana / sec: 10/10/10/10 → 10/11/12/13
- (Ult) Sad Mummy Curse – Where: 100/150/200 → 100/100/100
Ash – – Regen Mana: 12 → 9
- Mana regen for each level: 0.5 → 0.7
- Mana regen at level 15: 19 (fixed)
Olerion Sol – – Regen Mana: 12 → 9
Blitz crank – – Regen Mana: 18 → 15
Camille – – Regen Mana: 18 → 15
Evelyn – – Regen Mana: 18 → 15
Ezreal – – Regen Mana: 21 → 9
Fiora – – Regen Mana: 12 → 9
Fizz – – Regen Mana: 18 → 15
Graves – – Regen Mana: 18 → 15
Jacks – – Regen Mana: 15 → 12
Janna – – Regen Mana: 24 → 21
Jin – – Regen Mana: 12 → 9
Jinx – – Regen Mana: 15 → 12
Kaisa – – Regen Mana: 18 → 15
lux – – Regen Mana: 12 → 9
Master E – – Regen Mana: 15 → 12
Nami – – Regen Mana: 21 → 18
Nazas – – Regen Mana: 15 → 12
cheers – – Regen Mana: 24 → 18
Twisted fate – – Regen Mana: 12 → 9
- (Ut) Destiny – Where: 150/150/150 → 100/100/100
Vain – – Regen Mana: 12 → 9
- (Ut) Last time – Where: 80/80/80 → 100/100/100
Vi – – Regen Mana: 18 → 15
- (Ult) Assault and Battery- Where: 100/125/150 → 100/100/100
Shin Jao – – Regen Mana: 15 → 12
item
After reading the feedback that the tank feels weak, we’ve adjusted the tank and anti-tank items so that your favorite tough fighter is ready to return to the front line.
Heavy scratched item
Overall balance of Grievous Wound duration (reduced healing). This change will buff the tank a bit, but keep an eye on other implications.
Brave vest
Duration of serious injury: 1 second → 3 seconds
Calling an executioner
Duration of serious injury: 3 seconds (fixed)
Moreronomikon
Duration of serious injury: 3 seconds (fixed)
Mortal reminder
Duration of serious injury: 5 seconds → 3 seconds
Thornmail
Duration of serious injury: 1 second → 3 seconds
Tank item
Mercury’s Tread
Stan feels very long on the Wild Lift and Merc Tread is less useful than other shoe upgrades. Hopefully, a small upgrade to the tenacity option (reduced crowd control) will make it even more interesting.
toughness: 30% → 35%
Ninja socks
This change is expected to help champions deal with marksmen who rely on basic attacks.
armor: 10 → 15
Basic attack damage reduction: 10% → 15%
Gargoyle Enchantment
Compared to other enchantments, gargoyles are very weak and unattractive to tank champions. The potential has been greatly increased.
Health Bonus: 40/100% → 65/130%
Fimbulwinter
Fimbulwinter is a new Tear of the Goddess item that is very powerful in certain tanks. Weakened the tank so that it would not receive the shield permanently.
Passive cooldown: 10 seconds → 15 seconds
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