Fixed VALORANT 1.12 patch notes, 1.11 issue!
Fixed VALORANT 1.12 patch notes, 1.11 issue!
After the release of the problematic patch 1.11, Riot will release a small patch for the latest update. Several in-game bugs have slipped through the cracks and have been completely re-released.
Developers are forced to “re-evaluate” what they need to “raise quality standards” in the coming days. They didn’t miss patch 1.12, but added a “light touch”.
Observer and social panel updates are the focus of patch 1.12, along with some bug fixes.
The complete list of VALORANT patch 1.12 updates is as follows:
Battle mode update
- The Act rank badge will be disabled in-game while the developer is investigating potential issues that could lead to poor in-game performance.
- The Actrunk badge will continue to appear in the competitive lobby, map loading, and end-of-match screens.
Game system update
Observer / Observer
- Observer / Observer no longer hears the ping sound
- Improved visibility in bright places
- Added game status change tricks to allow moderators to adjust different aspects of the game (player stats, money, etc.) in tournament settings
- Fixed team discoloration recall from patch 1.11.
- This caused confusion as people began to recognize red as an attacker and green as a defense.
- There was a bug that caused certain UI elements to display the wrong color
- Riot plans to bring this feature back in the future once we have added support for custom team colors.
Read more: VALORANT Developer: Two new maps coming soon!
Social update
- Riot has redesigned the Open / Close Group switch to make it easier for players to understand if they belong to an open / closed group.
- Observers are now displayed as “in-game” in the social panel
- Observers can now view and enter chats / all In-game custom
Game performance
- Added a new user interface for custom game observers selecting characters
Bug fixes
- Fixed a bug that caused an error when quitting / disconnecting a custom game VAL-51, The player had to recreate the game to rejoin.
- Fixed a bug where the wrong map and time markers for Haven would be displayed on the Icebox post-game screen.
- Fixed an issue where players could target weapons flying (dropped) in the sky with certain abilities
- Left-Handed Mode: Fixed incorrect mirrored recoil animation (doesn’t match actual weapon recoil)
- Fixed an issue where the observer UI would be duplicated when the player performed a placement / tame
- Fixed inconsistent team colors in minimap pings
- Fixed a rare issue where observer camera transition visuals could get stuck when switching player views.
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